==hero.txt // include
==arena.txt // include arena params
==logic.txt // logic params

actors=actors.txt {}
gamecamera=camera.txt {}
forms=forms.txt {}
unitbeh=unitbeh.txt {}
effects=ui_effects.txt {}
autoconf=autoconfig.txt {}

//    GUI_MB_OK
//    GUI_MB_CANCEL
//    GUI_MB_TEXT
//    GUI_MB_CENTERED
//    GUI_MB_TOP
//    GUI_MB_LEFT
//    GUI_MB_RIGHT
//    GUI_MB_BOTTOM
//    GUI_MB_BY_MOUSE
//    GUI_MB_AUTOSIZE
//    GUI_MB_BY_COORDS
//    GUI_MB_BY_PANEL
//    GUI_MB_BY_CONTROL
//    GUI_MB_IS_HINT

templates {

  quest {

    quest_success=quest_success
    quest_fail=quest_fail
    quest_run=quest_run

    qstage_done=qstage_done
    qstage_fail=qstage_fail
    qstage_run=qstage_run

    task=quest_task

  }

  atom_info_hint=atom_info_hint
  atom_info_msgbox=atom_info_msgbox

  chat_text=chat_text_default
  chat_answer=chat_answ_default
  chat_name=chat_npc_name
  taken_mb=taken_mb
  taken_ffo=taken_ffo
  taken_reserv=taken_reserv
  action_mb=msg_box_t
  action_que=msg_box_t
  btq=msg_box_t

//  item_hint_header_c= // template for hint header of counters
  item_hint_header_s=spells_tC // template for hint header of spells

  bigmaphint=bigmaphint

  objects {
    taken {

      *=taken_mb
    }
    hhint {

      *=items_tCap
    }
    hint {

      *=items_tM
    }
    info {
      *=items_tI
    }
    mhint {
      *=map_status_th
    }
    minfo {
      *=map_status_tm
    }

    //wife, map, quest, undropable, moral ,container, nobody, rare, usable, dialog
    //helmet, weapon, shield, armor, belt, boots, regalia, artefact

  }


}

mbox {
  // hint=x,y,ident_x,ident_y,type,(14 flags),[panel]

  default=0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1
  hint=20,20,10,5,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1
  //mbox=0,0,40,20,1,0,0,1,0,1,0,1,0,1,1,0,0,0,1
  mbox=0,0,15,10,1,0,0,1,0,1,0,1,0,1,1,0,0,0,1
  rbox=0,0,5,10,1,0,0,1,0,1,0,1,0,1,1,0,0,0,1
  //
//  mp_hint=0,0,10,5,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1,panel
//                      >   t  t l r b m a c p  h
  ui_default=0,-8,4,0,0,0,0,1,1,1,0,0,0,0,1,0,0,1,1
  taken=0,0,40,20,2,1,0,1,1,0,0,0,0,0,1,0,0,0,0
  amb=0,0,40,20,2,1,0,1,1,0,0,0,0,0,1,0,0,0,0           // action show mb
  aqu=0,0,40,20,2,0,1,1,1,0,0,0,0,0,1,0,0,0,0           // action question
  apc=0,0,40,20,2,0,1,1,1,0,0,0,0,0,1,0,0,0,0           // upgrade / pacify confirm
  dismiss=0,0,40,20,2,0,1,1,1,0,0,0,0,0,1,0,0,0,0
  buy_ask=0,0,40,20,2,0,1,1,1,0,0,0,0,0,1,0,0,0,0
  warning=0,0,40,20,2,1,0,1,1,0,0,0,0,0,1,0,0,0,0
  yes_no=0,0,40,20,2,1,1,1,1,0,0,0,0,0,1,0,0,0,0
  escape=0,0,40,20,2,0,1,1,1,0,0,0,0,0,1,0,0,0,0
  sysyn=0,0,40,20,2,0,1,1,1,0,0,0,0,0,1,0,0,0,0     // system yes no
  sysok=0,0,40,20,2,1,0,1,1,0,0,0,0,0,1,0,0,0,0     // system ok
}

pointers {
  landscape=cur_3arrows
  water=cur_3arrows
  arena=cur_3arrows
}

colors {
  arena_current=FF00FF30
  arena_target=FFFF0000

  wsp_color_text=255,243,179,255,243,179
  wsp_color_num=255,180,0,255,0,0
}

herofaces {
  hero_warrior {
    face=portret__warrior_2.png
    doll_small=portret__warrior_0.png
    doll_big=portret__warrior_1.png

  }
  hero_paladin {
    face=portret__pal_2.png
    doll_small=portret__pal_0.png
    doll_big=portret__pal_1.png
  }
  hero_mage {
    face=portret__mage_2.png
    doll_small=portret__mage_0.png
    doll_big=portret__mage_1.png
  }
}

camera_eye_radius=2.85

// dig

default_treasure_effect=hll_treasure

default_dig_failure_effect=hll_dig_failure
default_dig_failure_sound=

default_dig_success_effect=hll_dig_success
default_dig_success_sound=

default_treasure_popup_radius=3.0

reward_text_generator=reward_text_generator

fixer=633528458 // on-load quest.

//     
inventory_item_sounds {
    take=take_items
    put=drop_items
//     {
//         type=weapon
//         take=5
//         put=5
//     }
//     {
//         type=shield,armor
//         take=2
//         put=4
//     }
//     {
//         type=belt
//         take=2
//         put=2
//     }
//     {
//         type=quest
//         take=7
//         put=8
//     }
//     {
//         type=regalia
//         take=6
//         put=6
//     }
//     {
//         type=helmet
//         take=3
//         put=4
//     }
}

MoneyBlinkShowTime=0.15
MoneyBlinkHideTime=0.15
LeadBlinkShowTime=0.15
LeadBlinkHideTime=0.15
LeadMoneyBlinkShowTime=0.15
LeadMoneyBlinkHideTime=0.15
UnitsBlinkShowTime=0.15
UnitsBlinkHideTime=0.15

minimap_border=2
hero_lighting_radius=8.0
hero_boat_layer=7
hero_army_layer=1
object_timer_period=60 // real time

diprip_delay=0.3
rip_fade_time=1

homeportal=home.darion_1

worldmap=endoria_world

//   
always_video=
start_video=
victory_video=victory1024x512.bik
defeat_video=defeat1024x512.bik

maoptions {
  friend_damage=0x0001
  used_if_damaged=0x0002
  3in1=0x0004
  6in1=0x0008
  disablerush=0x0010
  nomove=0x0020
  return=0x0040
  longhit=0x0080
  superhitback=0x0100
  long2=0x0200
}

//      



//   

propbits {
  wife=0x0001
  map=0x0002
  quest=0x0004
  //undropable=0x0008
  moral=0x0010
  container=0x0020
  nobody=0x0040
  rare=0x0080
  usable=0x0100
  dialog=0x0200
  child=0x0400
  npc=0x0800
  setbonus=0x1000
  hidden=0x2000
  multiuse=0x4000

  helmet=0x10000
  weapon=0x20000
  shield=0x40000
  armor=0x80000
  belt=0x100000
  boots=0x200000
  regalia=0x400000
  artefact=0x800000
}

surface_types {
  0=water
  1=show
  2=sand
  3=stone
  4=grass
  5=lava
}

labels {
  dismiss=<label=dismiss_army>
  buy_ask=<label=tn_buy_ask>
  buy_cannot=<label=tn_buy_cannot>
  buy_scroll_ask=<label=tn_buy_scroll_ask>
  buy_scroll_cannot=<label=tn_buy_scroll_cannot>
  no_lead=<label=by_lim_lead_hint>
  no_place=<label=by_lim_units_hint>
  load_cannot=<label=sl_cant_load>
  attack_hint=<label=attack_hint>

  at_no_place=<label=add_troop_no_place>
  at_ok=<label=add_troop_ok>
  at_res=<label=add_troop_res>
  at_nol=<label=add_troop_nol>
  at_res_nol=<label=add_troop_res_nol>

  escape=<label=msg_escape>

  taken_empty=<label=message_taken_empty>
  taken_units=<label=message_taken_units>
  noplaceforunit=<label=message_no_place>
  taken_scrolls=<label=msg_scroll_found>
  taken_object=<label=message_taken_object>

  taken_money=<label=msg_gold_found_01>

  reward=<label=reward_text>

  // obj menu
  obj_use=<label=popup_use>
  obj_use_disabled=<label=popup_use_disabled>
  obj_sale=<label=popup_sale>
  obj_drop=<label=popup_drop>
  obj_drop_ask=<label=popup_drop_ask>
  obj_pacify=<label=popup_suppress>
  obj_info=<label=popup_info>
  obj_dialog=<label=popup_dialog>
  obj_upgrade=<label=popup_upgrade>

  not_enough_leadership=<label=army_not_enough_leadership>

  garrison_deadlock=<label=garrison_deadlock>
  garrison_noswap=<label=garrison_noswap>

  pacitem=<label=message_pacify_item>
  upgitem=<label=message_upgrade_item>

  badsave=<label=warning_badsave>
  protsave=<label=warning_protsave>

  infinity_units=<label=tn_max_unit>

  pause=<label=game_paused>

  exitgame=<label=start_exit>
}

txt_font_config {
     hint_sel=<label=hint_Sel_font>
     hint_def=<label=hint_Def_font>
     hint_dis=<label=hint_Dis_font>
     hint_cap=<label=hint_Cap_font>
     hint_sys=<label=hint_TM_font>
     hint_com=<label=hint_Com_font>
     msg_sel=<label=msg_Sel_font>
     msg_def=<label=msg_Def_font>
     dlg_sel=<label=dlg_Sel_font>
     dlg_def=<label=dlg_Def_font>
     spell_cap=<label=spell_caption_font>
}

spell_power_config {
     int_power=10
     int_duration=15
}

loading {
    backgrounds {
          bg1=Loading_bg_03.png
          bg2=Loading_bg_04.png
          bg3=Loading_bg_05.png
          bg4=Loading_bg_06.png
          bg5=Loading_bg_07.png
          bg6=Loading_bg_08.png
          bg7=Loading_bg_09.png
          bg8=Loading_bg_10.png
          bg9=Loading_bg_11.png
          bg0=Loading_bg_12.png
    }
    bars {
        radius=145
        ballsize=8.5
        bar1 {
          border=Loading_progressbar_border.png
          image=Loading_progressbar_07.png
          left=Loading_edges_light_red_left2.png
          right=Loading_edges_light_red_right2.png
        }
        bar2 {
          border=Loading_progressbar_border.png
          image=Loading_progressbar_08.png
          left=Loading_edges_light_blue_left2.png
          right=Loading_edges_light_blue_right2.png
        }
        bar3 {
          border=Loading_progressbar_border.png
          image=Loading_progressbar_09.png
          left=Loading_edges_light_green_left2.png
          right=Loading_edges_light_green_right2.png
        }
    }
    centers {
        center1=Loading_center_01.png
        center2=Loading_center_02.png
        center3=Loading_center_03.png
    }
}

races {
    demon=raceicon_demon.png
    dwarf=raceicon_dwarf.png
    orc=raceicon_orc.png
    neutral=raceicon_neutral.png
    elf=raceicon_elf.png
    human=raceicon_human.png
    spirit=raceicon_spirit.png
    undead=raceicon_undead.png
}

sporder=therock,slime,lina,death

bias {
  map {
    land_bias=0
    unit_bias=0
    particle_bias=0
    other_bias=0
  }
  arena {
    land_bias=0
    unit_bias=0
    particle_bias=0
    other_bias=0
  }
}

unit_info_hints {
  params_hint_config=object_top_right
  spells_hint_config=object_top_right
  // controlname=header/body
  leadership=cpi_leadership_h_h/cpi_leadership_h
  attack=cpi_attack_h_h/cpi_attack_h
  defense=cpi_defense_h_h/cpi_defense_h
  initiative=cpi_initiative_h_h/cpi_initiative_h
  movement=cpi_movement_h_h/cpi_movement_h
  health=cpi_health_h_h/cpi_health_h
  health_left=cpi_healthl_h_h/cpi_healthl_h
  damage=cpi_damage_h_h/cpi_damage_h
  // cpirace=cpi_cpirace_h_h/cpi_cpirace_h
  // level=cpi_level_h_h/cpi_level_h
  features=cpi_features_h_h/cpi_features_h
  damage_fire=/cpi_damage_fire_h_h
  damage_magic=/cpi_damage_magic_h_h
  damage_physical=/cpi_damage_physical_h_h
  damage_poison=/cpi_damage_poison_h_h
}

level_animation_start_delay=500

unitos_morales {
    small {
        -1=unitosmorales_small_out.png // out of control
        0=unitosmorales_small-3.png
        1=unitosmorales_small-2.png
        2=unitosmorales_small-1.png
        3=unitosmorales_small0.png
        4=unitosmorales_small+1.png
        5=unitosmorales_small+2.png
        6=unitosmorales_small+3.png
    }
    big {
        -1=unitosmorales_out.png // out of control
        0=unitosmorales-3.png
        1=unitosmorales-2.png
        2=unitosmorales-1.png
        3=unitosmorales0.png
        4=unitosmorales+1.png
        5=unitosmorales+2.png
        6=unitosmorales+3.png
    }
}
journal_labels {
    current_stage=quests_current_stage
    main_task=quests_main_task
    stages_underline=quests_stages_underline
    reward=quests_reward
    reward_exp=quests_reward_exp
    reward_money=quests_reward_money
}

mapicons {
  0=map_icon_castle.png     // castle
  1=map_icon_teleport       // just teleport
  2=map_icon_dungeon.png    // dungeon
}


//loc_murok
//loc_elinia_right
//loc_elinia_left
//loc_elinia_up
//loc_kordar_small
//loc_kordar_right
//loc_kordar_left
//loc_darion_left
//loc_darion_down
//loc_darion_right
//loc_darion_up
//loc_freeland_left
//loc_freeland_up

bigmaps {
    endoria_world {
        ui=darion_0.ui
        scale=0
        angle=0
        x=0
        y=0
        quad=1024
        label=bigmap_endoria_world
    }
    darion_1 {
        ui=darion_1.ui
        scale=75
        angle=20.8
        x=371
        y=344
        quad=1024
        label=bigmap_darion1_big
        button=loc_darion_up
        player_pos_x=88
        player_pos_y=80
        hint_pos_x=12
        hint_pos_y=48
        clouds {
        }
    }
    darion_2 {
        ui=darion_2.ui
        scale=89.1
        angle=23.2
        x=377
        y=344
        quad=1024
        label=bigmap_darion2_big
        button=loc_darion_down
        player_pos_x=71
        player_pos_y=48
        hint_pos_x=5
        hint_pos_y=22
        clouds {
            cloud_down_01=
            cloud_down_02=
            cloud_down_03=
        }
    }
    darion_3 {
        ui=darion_3.ui
        scale=86.5
        angle=18.9
        x=397
        y=274
        quad=1024
        label=bigmap_darion3_big
        button=loc_darion_left
        player_pos_x=111
        player_pos_y=99
        hint_pos_x=21
        hint_pos_y=52
        clouds {
            cloud_left_01=
            cloud_left_02=
            cloud_left_03=
            cloud_left_04=
            cloud_left_05=
            cloud_left_06=
            cloud_left_07=
        }
    }
    darion_4 {
        ui=darion_4.ui
        scale=79.7
        angle=10.2
        x=430
        y=296
        quad=1024
        label=bigmap_darion4_big
        button=loc_darion_right
        player_pos_x=71
        player_pos_y=79
        hint_pos_x=-4
        hint_pos_y=45
        clouds {
            cloud_right_01=
            cloud_right_02=
            cloud_right_03=
            cloud_right_04=
            cloud_right_05=
        }
    }
    kordar_1 {
        ui=kordar_1.ui
        scale=102
        angle=0
        x=350
        y=329
        quad=1024
        label=bigmap_kordar1_big
        button=loc_kordar_left
        player_pos_x=102
        player_pos_y=54
        hint_pos_x=22
        hint_pos_y=51
        clouds {
            cloud_kordar_left_01=
            cloud_kordar_left_02=
            cloud_kordar_left_03=
            cloud_kordar_left_04=
        }
    }
    kordar_2 {
        ui=kordar_2.ui
        scale=93
        angle=0
        x=423
        y=337
        quad=1024
        label=bigmap_kordar2_big
        button=loc_kordar_right
        player_pos_x=84
        player_pos_y=96
        hint_pos_x=9
        hint_pos_y=60
        clouds {
            cloud_kordar_right_01=
            cloud_kordar_right_02=
            cloud_kordar_right_03=
            cloud_kordar_right_04=
        }
    }
    kordar_dungeon_1 {
        ui=kordar_dungeon_1.ui
        scale=80
        angle=0
        x=370
        y=303
        quad=1024
        label=bigmap_kordar_dungeon1_big
        button=
        player_pos_x=
        player_pos_y=
        hint_pos_x=
        hint_pos_y=
        clouds {
        }
    }
    kordar_dungeon_2 {
        ui=kordar_dungeon_2.ui
        scale=78.9
        angle=0
        x=341
        y=302
        quad=1024
        label=bigmap_kordar_dungeon2_big
        button=
        player_pos_x=
        player_pos_y=
        hint_pos_x=
        hint_pos_y=
        clouds {
        }
    }
    island_1 {
        ui=island_1.ui
        scale=79.1
        angle=-26.1
        x=311
        y=272
        quad=1024
        label=bigmap_island1_big
        button=loc_freeland_left
        player_pos_x=100
        player_pos_y=134
        hint_pos_x=-12
        hint_pos_y=68
        clouds {
            cloud_freeland_left_01=
            cloud_freeland_left_02=
            cloud_freeland_left_03=
            cloud_freeland_left_04=
            cloud_freeland_left_05=

        }
    }
    island_2 {
        ui=island_2.ui
        scale=82
        angle=-27.5
        x=370
        y=280
        quad=1024
        label=bigmap_island2_big
        button=loc_freeland_up
        player_pos_x=145
        player_pos_y=75
        hint_pos_x=-1
        hint_pos_y=47
        clouds {
            cloud_freeland_up_01=
            cloud_freeland_up_02=
            cloud_freeland_up_03=
            cloud_freeland_up_04=
        }
    }
    ellinia_1 {
        ui=ellinia_1.ui
        scale=82.5
        angle=28.9
        x=338
        y=329
        quad=1024
        label=bigmap_ellinia1_big
        button=loc_elinia_left
        player_pos_x=77
        player_pos_y=79
        hint_pos_x=27
        hint_pos_y=60
        clouds {
            cloud_ellinia_left_01=
            cloud_ellinia_left_02=
            cloud_ellinia_left_03=
        }
    }
    ellinia_2 {
        ui=ellinia_2.ui
        scale=77.8
        angle=30
        x=386
        y=263
        quad=1024
        label=bigmap_ellinia2_big
        button=loc_elinia_up
        player_pos_x=86
        player_pos_y=81
        hint_pos_x=-8
        hint_pos_y=74
        clouds {
            cloud_ellinia_up_01=
            cloud_ellinia_up_02=
        }
    }
    ellinia_3 {
        ui=ellinia_3.ui
        scale=67.0
        angle=28.4
        x=423
        y=320
        quad=1024
        label=bigmap_ellinia3_big
        button=loc_elinia_right
        player_pos_x=106
        player_pos_y=132
        hint_pos_x=-4
        hint_pos_y=77
        clouds {
            cloud_ellinia_right_01=
            cloud_ellinia_right_02=
            cloud_ellinia_right_03=
            cloud_ellinia_right_04=
            cloud_ellinia_right_05=
        }
    }
    undead_1 {
        ui=undead_1.ui
        scale=78
        angle=30
        x=370
        y=292
        quad=1024
        label=bigmap_undead1_big
        button=
        player_pos_x=
        player_pos_y=
        hint_pos_x=
        hint_pos_y=
        clouds {
        }
    }
    undead_2 {
        ui=undead_2.ui
        scale=67.4
        angle=30
        x=461
        y=318
        quad=1024
        label=bigmap_undead2_big
        button=
        player_pos_x=
        player_pos_y=
        hint_pos_x=
        hint_pos_y=
        clouds {
        }
    }
    murok_1{
        ui=murok.ui
        scale=92.3
        angle=0
        x=395
        y=330
        quad=1024
        label=bigmap_murok_big
        button=loc_murok
        player_pos_x=68
        player_pos_y=117
        hint_pos_x=-9
        hint_pos_y=51
        clouds {
            cloud_murok_01=
            cloud_murok_02=
            cloud_murok_03=
            cloud_murok_04=
            cloud_murok_05=
        }
    }
    demon_1 {
        ui=demon_1.ui
        scale=84.7
        angle=0
        x=373
        y=277
        quad=1024
        label=bigmap_demon1_big
        button=
        player_pos_x=
        player_pos_y=
        hint_pos_x=
        hint_pos_y=
        clouds {
        }
    }
    kordar_demonroad {
        ui=kordar_demonroad.ui
        scale=100
        angle=0
        x=391
        y=340
        quad=1024
        label=bigmap_demonlake1_big
        button=
        player_pos_x=
        player_pos_y=
        hint_pos_x=
        hint_pos_y=
        clouds {
        }
    }
    mehgard_1 {
        ui=kordar_mehgard.ui
        scale=116
        angle=-130.4
        x=367
        y=169
        quad=1024
        label=bigmap_kordar_mehgard_big
        button=loc_kordar_small
        player_pos_x=50
        player_pos_y=50
        hint_pos_x=0
        hint_pos_y=37
        clouds {
            cloud_kordar_small_01=
            cloud_kordar_small_02=
        }
    }
}




map_regions {
    endoria_world {
        label=bigmap_region_world_label
        endoria_world=
    }

    darion {
        label=bigmap_region_darion_label
        darion_1=
        darion_2=
        darion_3=
        darion_4=
    }
    kordar {
        label=bigmap_region_kordar_label
        kordar_1=
        kordar_2=
        kordar_dungeon_1=
        kordar_dungeon_2=
        kordar_demonroad=
        mehgard_1=
    }
    island {
        label=bigmap_region_island_label
        island_1=
        island_2=
    }
   ellinia {
        label=bigmap_region_ellinia_label
        ellinia_1=
        ellinia_2=
        ellinia_3=
   }
   Undead {
        label=bigmap_region_undead_label
        undead_1=
        undead_2=
   }
   demon {
        label=bigmap_region_demon_label
        demon_1=
   }
   murok{
        label=bigmap_region_murok_label
        murok_1=
   }
}


heroclasses {
  0=warrior
  1=paladin
  2=mage
}

shohidefx {
  hero=effect_hero_appear/effect_hero_disappear
  box=effect_item_appear/effect_item_disappear
  npc=effect_hero_appear/effect_hero_disappear
  army=effect_hero_appear/effect_hero_disappear
  boat=effect_boat_appear/effect_boat_disappear
}

credits_speed=40

